

Which is why variant human is a popular choice for many players. Since feats can be powerful and/or flavorful, starting with a feat can help a player solidify their character’s identity. Until recently, there was only one way to take a feat at level one: by taking the variant human subclass. But before we get into feat options, let’s talk about when (and whether) you should consider taking a feat. With so many feats, it’s no surprise that some feats are better than others. There are also several feats that grant magical, racial, or class abilities.Īnd there are even many “half-feats” that give a character +1 to an ability score, along with additional abilities. Other feats improve a character’s martial abilities with certain types of weapons. Some feats give players extra skill, weapon, tool, or armor proficiencies, or improve a character’s ability to perform certain skills or abilities.


Even if your group plays using feats, many players will not take any feats until their characters reach a fairly high level.Īs of 2020, there are about 75 feats in the game. Feats are an optional rule in D&D 5e that give characters special abilities, and sometimes improve a single ability score.
