


This ID is used to manipulate existing objects with commands such as kill, moveto, or disable.Īny object not created by predefined scripts in the original game or in mods will have a reference ID starting with "FF" to indicate that this element is based on an object from this game. It is generated by the game engine when the object is created and refers exactly to this newly created object. While the Base ID is the unique identifier for the template of an object, the Ref ID is the unique ID of a copy created from it. Within the game you can get the Base ID using the console command help. The Base ID can be found in the "Form-ID" column (between "Editor ID" and "Count"). To do this, open a game file (*.ESM or *.ESP file) of the game in the editor and select the appropriate category.

The Base ID can be found out using the Creation Kit. This ID is used in scripts or with the console as well as commands that create new copies of this object, like additem or placeatme. Leading zeros are optional and may be omitted.īase ID is in the game the identifier of the template for an object. Form IDs are identifiers consisting of 8-digit hexadecimal numbers, e.g.
